A puzzle game where you decipher languages

GMTK PeDNuITuJPA Watch on YouTube Published September 20, 2023
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1,106 words Language: en

Hey, Mark here! Welcome to a new series called Weekender where every now and again I'll recommend a cool new indie game that you can play and complete in a weekend. The idea is to highlight clever, inventive, and innovative new releases... that you can finish in about 5 hours. And I'll explain why they're rad in about 5 minutes. So, the first game I want to talk about is... Chants of Sennaar. This is a point and click adventure game about solving puzzles, exploring locations, and chatting to people... but there's a catch: you don't speak the language. All of the text is written in some inscrutable foreign lingo, made up of cryptic glyphs and symbols. But many of the puzzles require you to read this unknown language - meaning that if you want to proceed in this game you'll have to decipher the text, and figure out the meaning of these strange glyphs. Like, for instance, take this super early, tutorial-style puzzle. You need to fiddle with these valves to lower the water level but the only clue is this sign that's written in an unknown language. However! Those same pictographs are present on a sign next to a lever that opens and closes a door - so maybe they mean open and close? And if you apply that logic to the valves... hooray, access! And so that makes up a lot of Sennaar's gameplay: you come across some inscrutable text, and then explore elsewhere to figure out the meaning of those glyphs using clues and context. For example... various characters seem to use the same glyph when greeting you - so maybe that one means hello? The symbols on these shop signs probably describe the object they sell. You can even look at the glyphs themselves: you might notice that all the verbs share a similar characteristic. So do glyphs denoting certain types of people, or locations. It's a really fun gameplay loop, and the developers found loads of different ways to hide the meaning of these pictographs behind clever deduction-style puzzles. Including a whole numerical system, descriptions written underneath paintings, glyphs that denote social rankings, and so on. It's full of satisfying puzzles and a-ha moments. Now I would recommend playing Sennaar with a pad of paper next to you, to help with some of the puzzles. But when it comes to translations the game actually has a wonderful built-in interface to log your guesses and hunches. You see, all of the glyphs you come across are stored in a database - and you can then bring up a keyboard to type in your guess. And now, when highlighting scraps of language around the world you'll see a rough translation with the words you've guessed. But the game actually goes further than that. When you've spotted a certain number of characters our hero will doodle a bunch of images in a notebook - like this person doing various hand gestures. You can then assign symbols from the database to each image and if you're correct - it will lock them in, and replace your guess with an official, correct translation. It's clever because you have to correctly fill in an entire page to validate your hunch - which massively discourages just brute forcing the answer by trying a bunch of wild guesses. This was likely inspired by Return of the Obra Dinn, where the game will only move on if you've correctly deduced the details of three different murders. But it can also give some of the puzzles away: I was sometimes prompted by these pictures to make associations that I hadn't yet figured out myself. And at other times the official translation was actually quite different to what I had assumed. Perhaps the game would be tediously difficult if the game refused to provide an official translation - but I'd also quite like to play a version of this game where I was left to rely on my own intuition alone. Anyway. Just when you think you've got to grips with this game's language... it throws a curveball at you. You see, Sennaar is set on a gigantic tower - like, the Biblical tower of Babel - and each level is populated by people who speak a completely different language. Which means you've got to throw away everything you just learned and start afresh. This turns out to be a really smart idea. It breaks the game up into manageable chunks you can tackle in separate sessions, rather than giving you an impossibly large language to decipher. It allows the game to play with different types of glyph, and grammar, and sentence structure. And it leads to some tough puzzles where you have to translate a message from one language to another - which really puts your knowledge to the test. It also ties nicely into the story, which I won't spoil here. Now look: this is not the first game about deciphering language. There's Inkle's archeological adventure Heaven's Vault, and the cryptic sci-fi game Sethian. Plus there are alphabets to unpick in games like Fez and Tunic. But I think Chants of Sennaar is my favourite take on the concept so far. I think some of these games end up being overly complex because the devs have tried really hard to make a robust fictional language that stands up to scrutiny. Chants of Sennaar is certainly not doing that: each population only speaks about 30 words and the same symbols are somehow used in both written and spoken language? It's illogical and utterly contrived. But it doesn't matter. The game is just using the idea of translation as a stepping stone for a set of video game puzzles that make you feel smart. And it totally works! At least... when the game is focused on what it does best. Because sometimes it turns into a sliding block puzzle, or a tedious stealth game. I've talked before about the danger of suddenly shifting genres so I won't blather on. But for the most part, Chants of Sennaar is all about language. And when it's at its best this is a really satisfying game with a clever central mechanic, a terrific set of puzzles, and a wonderful story to tie it all together. It's definitely one of my favourites of the year so far, and at about 6 or 7 hours to finish everything... it's a cracking way to spend a weekend. You can get it on PC, Switch, Xbox, and PlayStation - and there's a free demo on most platforms. Let me know what you think in the comments down below.

Summary

Mark reviews Chants of Sennaar, an indie point-and-click adventure game where players must decipher an invented language using context clues, glyphs, and a built-in translation system to solve puzzles and progress through a story set across multiple language barriers.

Key Points

  • Chants of Sennaar is a puzzle game centered on deciphering an invented language made of cryptic glyphs and symbols.
  • Players must use context clues, such as repeated symbols in different situations, to deduce the meaning of unknown text.
  • The game features a built-in translation system where players can input guesses and validate them through a visual confirmation process.
  • Each level of the tower has a different language, forcing players to relearn and adapt their translation skills.
  • The game uses language puzzles as a core mechanic to create satisfying a-ha moments and intellectual engagement.
  • It draws inspiration from games like Return of the Obra Dinn, where correct deductions unlock progression.
  • The game includes a mix of narrative, exploration, and puzzle-solving, though it occasionally shifts into other genres like stealth.
  • Despite its fictional language being illogical, the focus on clever puzzles makes it a rewarding experience.
  • Chants of Sennaar is recommended for players looking for a 6-7 hour indie game that can be completed over a weekend.

Key Takeaways

  • Use context clues and repetition to deduce the meaning of unknown symbols in language-based puzzles.
  • Leverage in-game tools like the translation database and visual confirmation system to validate your guesses.
  • Break down complex language puzzles by focusing on patterns, such as shared glyphs for verbs or social roles.
  • Be prepared to relearn language systems when the game introduces new linguistic environments.
  • Apply problem-solving techniques from other puzzle games, like deduction and pattern recognition, to make progress.

Primary Category

Game Reviews

Secondary Categories

Indie Games Game Design Analysis

Topics

Chants of Sennaar puzzle game language deciphering indie game point and click cryptic glyphs deduction puzzles Weekender series video game review

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