Capcom Fighting Collection 2
Scores
Now you know that I never lose. She's just like me. I don't ever lose either. Where is everybody rumored nobody believed but you see it's true. Now it's time to have real. Who is the strongest I l a sports? It's in the game. Capcom versus SNK. All right, I got my money's worth. Which groove do you like? I don't know. This This guy's from Mortal Kombat. I am right now. What was that? The slickest ass level intro ever. Oh, this music, man. Oh, come on. This is early access. This was supposed to be finished in 2000. I have 64 64.23 wait 64 63.2 63.243 243 62.753 GPS. You don't stand a chance. The soundtrack, man. What is that intro? What is this game? The slickness of this game is at least 300.17 GPS or more. Oh, I'm going to hit you with the biggest combo I know. All right, that was it. I'll dance on your grave. Dance on your grave, Blanca. Look at the way there shadows cast on the building. What is this game? You can't do games like this. Cool. That's exactly how I felt when I heard this song. Can you hear the billions and the billions of riding fans out there? I heard them, I think. Wait, no. How do I stop? The murderous intent flows through my body. I jumped over. She kicked her head. Can we swap characters? Buffer did the best. the best of them. Just like this. You can call me Knuckles. Unlike Sonic, I don't shuffle. I'd rather flex my muscles. I'm ready to spill. What did he say? I knew this game was cool. You're out of there. Take that, you Is this really what I wanted? Lion King. Lion King. I'm going to stop your blood flow. Hey geese, You went too far this time. Wait, I still have the same health bar, but he gets a whole new health bar. That's I don't Is that fair? What the hell is that? No, no, no. Oh my god. You know that I never lose. Dang. No, no, no, no. I'm dead. Nope. Sorry, dick. just spilled my drink. I'm ready to spill. Hey geese, say hi to our world. I'm ready to spill. Huh? You are weak and stupid. You beat me. Next time we meet, I will. Dude, these look these intros. Wait, we're in the arcade. There's this game. It's in the arcade, but nobody's playing it. They're all playing the crane machine or something. Who's this milk drinking man here? This is one of the most powerful characters that they've yet to introduce. The groove point system is awesome. This is the first fighting game where health bars don't actually matter. It's actually about who's the cooler person playing the game. I brought a second guy with me. You cannot win. The problem with this collection is that I'm just going to keep playing this first game. They should have led with Barbuta. Oh yeah. What you think about Damn it. Wow. 71.334 GPS. spill. spill. Boom. spill. Yeah. There we go. Watch out for my final round fight. Whenever that song comes on, just makes you want to spill. You were your own worst enemy because you were you were me. Are you okay? Yeah, I'm okay. Oh, now with the second game, they improved in many ways. Bigger roster, more grooves to select from. You have these beautiful 3D stages. You get more GPS per fight. They even got the same guitar from Tekken 3. The only downfall of the sequel is that they don't got that guy that goes spill. How is he still alive? You cannot escape from death. That's true. But you did also fall off a skyscraper in the last game and exploded 17,000 times in the air and now you're still alive. E my name is my brother. He is the mentor. There's a white bungalow suckers in the damn food and I'm ready to
Summary
The video is a passionate, chaotic commentary on the Capcom Fighting Collection 2, expressing excitement for the game's retro fighting titles, unique mechanics like the Groove system, and nostalgic elements, while also highlighting its flaws and emotional impact on the player.
Key Points
- The speaker is deeply excited about the Capcom Fighting Collection 2, praising its nostalgic value and retro fighting games.
- The Groove system is highlighted as a unique and enjoyable mechanic that shifts focus from health bars to player style and coolness.
- The collection features iconic characters and soundtracks, with references to games like Street Fighter, SNK titles, and Mortal Kombat.
- The speaker notes that the first game in the collection is so engaging they can't stop playing it.
- The second game in the collection offers improvements like a larger roster, 3D stages, and better GPS mechanics.
- The speaker humorously critiques the game's logic, such as characters surviving impossible deaths.
- The emotional impact of the music and character intros is emphasized as a major highlight.
- The video includes references to other games like Tekken 3 and Sonic, showing the speaker's broader gaming interests.
Key Takeaways
- The Groove system offers a fresh approach to fighting games by emphasizing style over health-based outcomes.
- Nostalgia plays a significant role in the enjoyment of retro fighting games, especially with authentic soundtracks and character designs.
- Game collections like Capcom Fighting Collection 2 can reignite passion for classic titles, even if they have flaws.
- Players should explore unique mechanics like Groove points to enhance their enjoyment of fighting games.
- The emotional connection to music and character intros can significantly impact a game's overall appeal.