Is Palland the Palworld Killer?
Scores
Today I am playing the ripoff of the knockoff of a game that was a four out of 10 to begin with. So this is pale land. There's a pokey pale. How do I punch him like pale world? Well, this is the crafting. Oh no, he's killing me. Equip. Equip the axe. There you go. Punch him with it. Chop him. Good job. He's dead. This music is really exciting. I'm really doing a great service to these Pokémon because now they don't have to be in pale land. Oh, this tree is blocking me even though it's nowhere near me. Okay, he's dead. Harvest this tree. No. Can you harvest it? He could harvest the other one. Is this one unh harvestable? Seems like he could get it. No, I guess this I guess certain trees can't be hit. Kind of spices it up a little. I think like look at the sideways tree. No way can you hit that, right? Oh, look. Charmander. This is a beautiful sword from Lord of the Rings. Look at that beautiful animation of her carrying the sword. So realistic. Come here, little pal from Paland and not pale world or Pokemon. Time to die. This thing is way less powerful than the axe. The axe kills him in one hit. The sword takes like 80 swings. Look at the beautiful uh shadow that she kissed. Nut gun weapon that shoots nuts. Okay, wait a minute. Now we're starting to surpass pal world a little. This was like the first tree they made in 3D modeling and they said this is 3D will not be the future of gaming. Can we harvest this tree? Yeah. Looking like a no on that one. That tree is just there for flavor. It's just there to make the game world look nice. This is a You can craft this tree. Okay. See how it goes yellow? If you can hit it. I don't know where you have to stand to actually hit it. There. Nice. Oh man, I'm getting pretty good at this pal in. Oh man, that tree is so far away. I'm so slow. I'm hitting every button trying to sprint. I'm hitting down on the deep head trying to sprint at this point. I'm almost to the tree. I'm almost there. I got this. I got this. Oh no, you can't actually you can't use this tree. It's just for show. It's just a show tree. It's just a fake out one. Okay. Hopefully this one is real. Please be a real tree. Yes, it's real. It's real. Yes. I think I have enough sticks to craft a house of origin. There we go. The house of origin. Boom. Can you go up the stairs? No. Can you go on these little racks? No. Does it do anything? Is it just a building to stand here? Well, without it, no adventure can come to life. Maybe I should have got this. Forge bonds and unlock hidden powers. What if I can unlock the power to sprint? Oh my god, look at this. The quest stone. Why doesn't the UI go over the character? I can't see my quests. Quest stone. What are my quests? What's What button do I press for quests? I'm confused. I don't think that quest stone has any quest for me yet. I haven't unlocked quests. The house of Lizzy and Willow. Boom. Now, can you go up the stairs to this thing? No. But almost. You can almost go up there. Can I sit on the bench? No. Can I interact with it in any way? No. I just want the nut gun. Oh man. I guess I'm going to have to do the tutorial. H. Oh, it's not a tutorial. It's just it's just a screen that tells you what the buttons are. I will say that tutorial was one of the fastest ever. Oh, now I can build these little pals. Wow, these are really creative. Orcus, clinks, Zendar. Zendar is like a super legendary one. Willow strikes like lightning. It is a force to be reckoned with. Okay, give me 10 of those. Willow set. I built you. Okay, Willows, you stand over there doing nothing now. Willow, time to go back in your P. Why did he He got really big now. Take I'm going to take you. Wait. Follow me. Follow me. You guys follow me. Good. Beautiful. Oh, are you following or what? What are you are you follow me you guys? There you go. Good job. Good game. What happened to your eye? Come to your house. It doesn't really work very good. I'm very surprised. Maybe Pale World made this game to make Pal World seem more like a real game. Follow. Here you go. No, no, no. Not No, no, no. Not over there. Come on. It's like the last guardian. Can I just shove him here? This is the way to do it. Oh crap. Now, no, he just did evolve. Now he's too big to get shoved now. Stupid pan land. I have made a significant breakthrough in my game play. I've kind of accepted now that I'm never going to unlock the gun. That's just off the table. Keep building that Pokemon until the game crashes is my new goal. If you build like seven of them, it'll probably crash the game. He can No, he can't go up the stairs either. Dad, Pokemon. Sorry. No, you're dead. You're dead. Okay, he remembered. That was really good. That was like worth one of the $4 that it cost.
Summary
The video is a satirical gameplay commentary on a game called Palland, which is portrayed as a low-quality knockoff of Palworld, with the creator mocking its poor mechanics, broken interactions, and lack of polish while humorously comparing it to Pokémon and other games.
Key Points
- The creator mocks Palland as a ripoff of a knockoff game, calling it a four-out-of-ten experience.
- Gameplay features include poor physics, unresponsive controls, and broken interactions like trees that can't be harvested.
- The game includes a crafting system, pal summoning, and a house-building mechanic, but they are poorly implemented.
- The creator humorously notes that some elements like the quest stone and UI are confusing and lack functionality.
- The game's mechanics are compared to other titles like The Last Guardian and Lord of the Rings, highlighting unrealistic animations and poor design.
- Despite the flaws, the creator finds amusement in the game's absurdity and continues playing for entertainment.
- The video ends with the creator accepting that they’ll never unlock certain features and instead aims to crash the game by overbuilding.
Key Takeaways
- Be cautious of games that appear to be knockoffs—poor mechanics and broken features can make gameplay frustrating.
- Even low-quality games can be entertaining if viewed with a critical or humorous lens.
- Game design should prioritize functionality and user experience over aesthetics or novelty.
- Testing core interactions like harvesting, movement, and UI is essential for a playable experience.
- Satire and commentary can be effective ways to highlight flaws in popular or imitative games.