The Legend of Croc's Epic Franchise
Scores
I'm going to check the Crocipedia. Crackumentary interviews. Meet the people behind Croc. Okay, that's nice. The Epic of Croc TV series. The EP Fox Explorer developing a Croc animated TV show. >> You're croed, aren't you? >> All right. I didn't know about this. I didn't know they were going to do a Croc show. Open this up. Open it. Oh, a weekly halfhour animated maybe CG series in which our beused idealist hero Croc roams a surreal cargo cult world on a quest to rescue King Roffus of the Gobos. So, this game only covers the first in the in the first of 18 cycles of the epic story. How come the crack is so little? Oh, he's a baby. It grounds us in the world of crack. Croc's first mission is to find King Rufus and put him back on the Gabo throne. Is that King Rufus? >> Tim you're looking for, isn't it? >> The Epic of Croc will be strict will be structured like X Files. Croc will often be joined by three other characters on his quest. The duplicitous Crown Prince Flurp. Oh no, Crown Prince Flurp. I think this might be Flurp. Can anybody read Italian? Imagine a world where you can surf floating rocks in a lava pit and bounce to amazing heights on giant gelatins. Instead of having nobody dies, Croc could actually lose lives like in the game. If he loses too many lives, the show ends. It's like very slippery. Kind of like what you would expect from an ice level. They really mapped out a lot of this, huh? Got episode 2, episode 3, blundering the plunder. Roffus the doofus. Episode 4. Roffus the doofus. I'm starting to get sucked into the world of Croc. >> You're crocked, aren't you? >> Was that the Croc bookmark? Oh, that thing's got to be worth the millions. The Croc bookmark. Big boss. There he is. $17,000 for the Croc bookmark on eBay and it's worth every penny. This is the remastered graphics. This is what it looks like back in the day. Oh, this is the ice demon. That's who that is. Oh, now if you hit circle, you do the uh you do the snap turn from uh Tomb Raider. Boom. Boom. Clock the backpack. How come Donkey Kong Bonanza doesn't have this? A kid who shows up to school wearing this, he becomes the principal of the school. He says, "Oh yeah, today we're having ice cream for lunch." They got three different Croc backpacks. There's not a single backpack for Grand Theft Auto 6 out there. There's not a single backpack for Hollow Night Silk on. Croc the wallet. Is that what that is? Croc the hat. Croc the shirt. >> You're croed, aren't you? >> Hold still. Tot. That's it. There's no She doesn't blow up. She just She just stands in place and it's over. Crack is looking to be one of the best 3D platformer games of the year. Why didn't 2D blow up? Wait a minute. There we go. That's what I wanted to see. Okay, this game is good again. Imagine it's the first day of school and you show up to school with a Croc backpack, the Croc shirt on, and in one hand you're holding the Croc gem and then in another hand you're holding a 4ft tall plush of Croc. Can we get a eBay check on this? This is in the 30 to $40,000 ballpark >> to capitalism. >> When is the strafing gonna come into play? Do you really think that there's going to be a part of the game where I have to do this? Whoa, look at Croc. Everybody loves Croc. Hey, that's that that tooth toy. These aren't official Croc merch. Turn the music off. Tiger. Croc. Are you kidding me? He's not a tiger. He's a crocodile. That's the name of the game. Croc, not tiger. You would have to change the name of the game to tig. Can we zoom in more on this? This What the hell is Robocc? >> A robot. >> The Croc development team. That is that is that Croc? He looks different here. I think all of us who worked on Croc feel that Croc is our favorite game. >> Now I'm getting hype again. I'm getting back I'm getting back to hype. Come on, King Rufus the doofus episode 3 Attack of the Clones. I'm battling bugs like Hollow Night, but this game is much harder because this game is much more slippery than Hollow Night. Croc cups from the Crocktail Lounge. I got to get this. Now in Mario, Mario would be able to hit these with his head, right? Croc, it works like this. You have to jump on top like this. Come on. He's dead. Wait, why does Crack have a machine gun? Wait, move over Mario and cruise back. Crash. Crack. Rocks. Oh, he ate them. He ate Mario and Crash. And this gun is That's what happened to Snake Eater. You're crocked, aren't you? Back
Summary
The video explores the legacy and cultural impact of the Croc franchise, highlighting its potential as a rich, episodic animated series with deep lore, collectible merchandise, and a dedicated fanbase, while also celebrating its unique gameplay and nostalgic appeal.
Key Points
- The Croc franchise is being developed into an animated TV series called 'The Epic of Croc,' structured like The X-Files with a surreal cargo cult world and a quest to rescue King Roffus.
- Croc's story spans 18 cycles, with the game covering only the first mission, and the show could feature multiple characters including the duplicitous Crown Prince Flurp.
- The series could incorporate game-like mechanics such as losing lives, where too many losses end the show, adding stakes and difficulty.
- Croc merchandise, including backpacks, hats, shirts, and a rare Croc bookmark, has become highly collectible, with items selling for thousands of dollars on eBay.
- The original Croc game is praised for its 3D platformer design, unique mechanics like ice levels and gelatin bouncing, and remastered graphics.
- The Croc character is central to a passionate fan community, with fans expressing excitement and nostalgia for the franchise's potential revival.
- The video showcases various fan-created content, including themed items like Croc cups, toys, and custom game elements, emphasizing the character's cultural footprint.
- The Croc franchise is positioned as a strong contender for a modern animated series, with a rich narrative, diverse characters, and a unique visual style.
- The video highlights the contrast between Croc's popularity and the lack of official merchandise for other modern games like Grand Theft Auto 6 or Hollow Knight.
Key Takeaways
- Consider the narrative depth and episodic potential of a game franchise when developing a TV or animated series.
- Nostalgia and collectible merchandise can significantly boost a franchise's cultural relevance and market value.
- Unique gameplay mechanics like slippery surfaces and environmental interactions can enhance both games and animated adaptations.
- Fan communities play a crucial role in sustaining and revitalizing a franchise through merchandise and creative content.
- A strong, consistent character identity (like Croc the crocodile) helps build a recognizable and marketable brand.