Kirby Air Riders (dunkview)
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This is already outdated. >> Kirby Air Riders is a racing game where killing makes you go faster. It's an experience made with the slickness of the unlockable Slick Type Star. >> Slick Star. >> The menus for Sakurai's games are so stylish and exuberant that he married the lady who designs them. The developers want you to feel cool for playing this. And I am. Look how cool I am. I did that. The controls feel like the profits of Smash Brothers. The way you interact with the controller is so brief and light. It's like the feathery fairiness of Pac-Man World 2's fairy mode. Yet, you're controlling hamsters which tear across the realm at blistering speeds. Finish. Sometimes the best thing to do is not touch the controller at all. And yet this is not a pretend gamer talk to Chris non-gameplay type gaming experience. This is strictly a play the game gamers gaming type game. The intensity and chaos presented in this E-rated title makes mrated Doom look like it was rated EC. Played air ride for the first time. Got first place in air ride for the first ride as soon on wheelie scooter. In Sonic Crossworlds you'll go through a portal at the end of each lap. In Kirby you'll go through 30 portals in a row. This game is about keeping your cool through the devastation. It's about taking a deep breath and observing the perfect route out of the chaos again. The controls, the sensation of speed and weight is so exquisitly fine-tuned that I can just hit this corner again. And oh my goodness, we just again and this is so nice how they got this again. Oh my good. Have you seen the game? For a game with such phenomenal cornering, it's almost comedic how godlike you feel for taking turns without drifting. When I did that just now, I felt like I had entered into Rick's domain. This game is like trying to get a dog to stop chasing an ice cream truck, and you can drive an ice cream truck. You will perform some of the most visually spectacular feats in your entire gaming career on accident, and then pretend that's what you meant to do. Kirby, Kirby, Kirby. This is already outdated. Kirby Air Ride is poo poo. Kirby Air Ride is doodoo. A yeah, then how come it didn't sell that many copies then? Because GameCube launched with Monkey Ball, Crazy Taxi, Tony Hawk, Dave Mirror, Sonic, and Wave Race. The year Kirby came out, GameCube got Double Dash, F-Zero, Simpsons, Crash Nitro, 1080, Avalanche, SSX3, Burnout 2, and Need for Speed Underground. There was a lot of games like Kirby Airride to pick from. Arcadey AAA racing games do not really exist anymore, which is odd because Kirby is coming out against two of the biggest ever this year. While Mario and Sonic Cart Worlds are throwing entire worlds, of course, is at you. Kirby shows up with only a little Australia of tracks, but the ones he brings. Oh my goodness. Sometimes you got to go for that all you could eat buffet. Sometimes you got to go for that 3 oz fillet minion. These courses are so atmospherically bountiful, so municent in their visual splendor and are elevated to a heavenly plane on the wings of a soaring soundtrack which gives air riders such unique and theatrical presence. If you can't beat them, >> if you can't beat them, >> if you can't beat them, >> if you can't beat them, >> Kirby Air ride. If you're looking at this footage somehow and thinking, "But dunk, this isn't chaotic enough." That's where the city mode comes in. This is like the fun version of Fortnite. Drive around a tiny city where everything is free at 700 mph chopping down trees and eating JPEGs of spaghetti so that you can have the fastest car for the dartboard miniame at the end. If it sounds like I've lost all sense of reality, it's because I did by playing this mode twice. Occasionally the town will host fun events like take your puppy to work, oh free ice cream day in the parking lot, or oh no extinction event, all life will perish. It's a funny game with this guy making them and he likes to make them like this. In Mario Kart, it's like three, two, one, go. In Sonic, you go fast like But in Kirby, you go fast like, >> how did I die from that?
Summary
The video is a passionate, humorous, and nostalgic reflection on Kirby Air Riders, praising its exceptional controls, speed, and chaotic gameplay while contrasting it with other racing titles and highlighting its unique charm and design.
Key Points
- Kirby Air Riders is a high-speed racing game where killing enemies increases speed, emphasizing slick, stylish gameplay.
- The game's controls are described as exquisitely fine-tuned, offering a feather-light feel reminiscent of Pac-Man World 2's fairy mode.
- Despite its E-rated content, the game's intensity and chaos rival that of mature-rated titles like Doom.
- The game features visually spectacular moments that players often achieve by accident, making them feel godlike.
- Kirby Air Riders offers a unique blend of precision and chaos, with atmospheric tracks and a soaring soundtrack.
- The game includes a fun city mode where players drive at high speeds, destroying objects and participating in whimsical events.
- The video critiques the game's lack of commercial success, attributing it to competition from other AAA racing games on the GameCube.
- It contrasts Kirby Air Riders with Mario Kart and Sonic, noting its more unpredictable and less structured gameplay.
- The game's design encourages players to embrace chaos and improvise, with a focus on mastering the perfect route through mayhem.
Key Takeaways
- Appreciate the importance of fine-tuned controls in creating a satisfying gaming experience.
- Recognize that high-speed gameplay can be both chaotic and precise, offering a unique challenge.
- Understand that even E-rated games can deliver intense and mature-like experiences through design and pacing.
- Embrace accidental achievements in games as a source of joy and creativity.
- Consider how game design choices, like unique mechanics and soundtracks, contribute to a game's lasting appeal.