Dragon Quest III HD-2D-3D Remake (dunkview)

videogamedunkey 9VvyMmb-dGM Watch on YouTube Published December 17, 2025
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3:09
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449 words Language: en Auto-generated

I don't know what what what's going on. What are they giving away? >> Dragon Quest 3. Today's RPGs are about rolling through hundreds of attacks, but back in the day, they were about rolling a dice 100 times. Then, Dragon Quest changed everything by getting rid of the most fun part of the game. >> Is it a four? No. >> But you no longer had to do long division every time you attacked. So now you could play a game like this without making an appointment. Dragon Quest 3 stands as the seminal JRPG. And I don't know what that word means, but doesn't it seem like it would be that because it's so old? The way you know Dragon Quest 3 is old is that the game is mostly gameplay which is fully formed in a way you would never expect from an NES title. You pick a class of personality and when to swap them through three decisions. The game spins out this vast web of numbers. In Dragon Quest 1, you played as one character. In Dragon Quest 2, you played as three characters. So in Dragon Quest 3, you have four characters. and you get your four characters at the very start and stick with them throughout the entire game. I don't think I've ever seen it done like this. Every developer approaches RPGs in their own style, but they all draw from the same rule book, right? Dragon Quest 3 is like playing the game the rules were written for. Most of your time is spent traveling through its majestic land and battling the ghoul enemy every time. There is a lot of dungeons, but not that many dragons. You don't actually embark on the dragon's quest until 20 hours into the game. Its world is magnificent to gaze upon and painterly in its composition. Likewise, the trumpetians are musical in their good soundingness. I am extremely smart. I did appreciate the evil cheating weeniness of Shinmagami 5, but I didn't like how I lost 50 hours of progress even though I've only played 30 hours. Dragon Quest 3 offers the abrupt and frequent deaths of Vice City paired with the lenient checkpoints of GTA 5, making for a game where you lose often but never lose XP or progress. If you love RPGs, you should play Dragon Quest 3, which came out 3 years before me. It is simple but sophisticated and classy in a manner which alludes to contemporary landscape. Time erodess all things, but erosion can reveal hidden depths, and in this game, you'll get a lot of deaths. And and one of the central characters, he got amnesia.

Summary

The video explores the significance of Dragon Quest III as a foundational JRPG, highlighting its innovative gameplay, character progression, and enduring influence on the genre despite its age.

Key Points

  • Dragon Quest III is portrayed as a seminal JRPG that redefined the genre by simplifying combat mechanics and emphasizing strategic character class choices.
  • The game features a unique structure where players start with four characters and maintain them throughout, a design choice rare for its time.
  • It blends challenging gameplay with lenient checkpoints, allowing frequent deaths without losing progress, similar to a mix of Vice City and GTA 5.
  • The game's world is described as majestic and painterly, with a focus on exploration and dungeon crawling rather than excessive combat.
  • Dragon Quest III's influence is evident in modern RPGs, serving as a blueprint for how RPGs should be designed.
  • The narrative includes a character with amnesia, adding emotional depth to the classic fantasy adventure.
  • The game's age is highlighted not as a drawback but as a testament to its timeless design and sophisticated mechanics.

Key Takeaways

  • Appreciate older RPGs like Dragon Quest III for their foundational design that still influences modern games.
  • Consider how character class systems and permanent party composition can enhance RPG depth and strategy.
  • Use the balance of challenge and progress retention in Dragon Quest III as a model for designing engaging gameplay loops.
  • Explore how narrative elements like amnesia can add emotional weight to classic fantasy stories.
  • Recognize that simplicity in mechanics can coexist with sophisticated gameplay design.

Primary Category

Programming & Development

Secondary Categories

AI Tools & Frameworks Computer Vision

Topics

Dragon Quest III RPG HD-2D-3D Remake NES JRPG Game Design Gameplay Class System Amnesia Dungeons Death Mechanics Progression Nostalgia

Entities

people
organizations
products
Dragon Quest III Dragon Quest 3 BigMode BigMode Store NES Vice City GTA 5
technologies
HD-2D-3D Remake RPG Class System Amnesia
domain_specific

Sentiment

0.70 (Positive)

Content Type

review

Difficulty

intermediate

Tone

entertaining casual critical promotional